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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  07:43:15  
UPDATE - Everyone now has 1 regeneration per hour, instead of it resetting at midnight

As I've discussed before, the biggest change I made on the new site - http://new.playitontheweb.com is the backend, which does lots of fancy stuff in the background to make the site faster, and the code more compact so it can be maintained and expanded more easily. It was a HUMONGOUS change to the basic structure of the site, so naturally there were lots of bugs to find. The backend part itself was done weeks ago, but I've taken some time to add new frontend features and changes to how the mechanics of everything works (to some extent anyway), so that while I'm doing this cool new stuff I can isolate and fix the bugs that were introduced by the architectural backend change. Good news is I've got the new codebase in pretty good shape, and we are almost there =) I expect the new site will become the main site by the end of this week at the latest.

I'm starting this thread wherein I'll be posting info about how all the new stuff works, so it can be discussed and you guys can give feedback if you want.

This is the intro post, the followup posts of this thread will be continously updated for the immediate future as I document the changes. Feel free to discuss, gripe, praise, whatever. I'm mainly posting this thread so (a) I have a record for myself and (b) anybody who is confused about how something works might be able to find an answer. However I'm leaving it unlocked so you guys can reply if you want to discuss the particulars of these changes, and maybe give me some ideas too.

haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  07:54:38  
Experience points / questing system changes

Everyone has a new stat called Energy. At level one you start with 5 energy.
Quests are no longer limited to a number of times per day. Instead, you only have 4 "active quests" at a time, and they can be any of the possible quests we had before (plus there will be some new ones added). You can do quests over and over, there is no limit. However, they only have a gold reward attached to them directly.

As long as you have energy, when you complete a quest (any active quest that appears in your list that is), you'll earn 5 xp points and one of your energy will be used up. Energy is refilled once a day (at midnight or the first time you login each day), and also energy is refilled when you level up. As I said, you start with 5 energy, but also when completing the Level up achievements (level 10, 20, etc up to 90) each one gives you +1 to your maximum energy. So at level 90 or higher you have 14 max energy (5+9). There will probably be an item in the gold shop you can buy for an extra max energy point, and maybe other ways in the future to get more max energy also or to refill your energy (though they will be expensive and/or difficult to acquire)

Gold changes

Because xp/gold are no longer coupled for quests, some quests will have their gold amounts raised slightly (from 10 to 20 gold). The ring of wealth will change so that instead of doubling gold rewards from quests, it will give a flat bonus (like +5 gold earned per quest). There are also going to be new quests added, such as a quest to take 1st place in any active tournament. There is also a "suggested achievement" that will count as a quest, so it encourages people to do the achievements.

The sitebank is going to go away completely. Only a few people were using this method to get gold, also it was confusing, and it doesn't serve its intended purposes well. Just one of those things that didn't work out.

However, players will now receive a daily bonus (at midnight or the first time they login each day) of gold in an amount equal to their level. So a level 1 gets 1 gold per day, a level 50 gets 50 gold per day, a level 99 gets 99 gold per day. Also, a player at max level (99), since they no longer gain xp, will get gold in place of the xp for energy they use doing quests.

Daily Challenges

The cap on daily challenges is going to be raised from 3 to unlimited. However, at first you will only see the three main ones for the day as you do now. If you manage to beat all 3 in a single day, it will unlock a 4th daily challenge for that day that you can see and complete. And if you beat that you'll unlock a fifth. Etc. So the quest where the objective is to complete a daily challenge, will also be unlimited, because no matter how many you've completed there will always be at least one more that you can try. You'll only gain xp for it as long as you have energy left, but like all quests it will always reward you gold no matter how many times you do it.

Remember though, you won't be able to see all the quests at the same time, they'll be random for each person. So even though "rate a game" is still a quest, and its unlimited, it has to be in your Active Quest list for you to do that quest. And so on. However, the "daily challenge quest" and the "suggested achievement quest" will always be in your list. The others will be random. You don't need to know that, it just says "here are some quests you can do! go do them!", but if you want to know how it works, there are the 2 permanent quests that are always active, and 2 random "slots" that can be filled with any of the possible quests. There will also be an item (very expensive) in the gold shop that increases the number of active quests you can have at one time, maybe from 4 (the default) to 6. But right now it's gonna be 4 at a time for everyone.
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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  07:58:12  
Top Players

I am gonna try and duplicate the Top Players boards, so that there are 2 pages. One for all-time top players in each category, and one for monthly (or maybe quarterly) top players in each category. I don't know if I'll be able to calculate that for every category that's listed, but I'll find out tomorrow. The all-time board will just be for kicks as it is now, to see that you are at the top of the list and be proud about it =). But the monthly or quarterly board (which will reset periodically so you can't be at the top of the list forever) will have a special reward: Trophies. A trophy (which will have the name of the category) will be awarded and held to whoever has the top spot in that category (#1 person only, no runnerups!) which will grant an additional small daily bonus. Remember from above, you get a daily bonus based on your level. If you can hold a trophy in one of the categories (or more) you might gain an additional daily bonus of 20 gold per trophy or something (not sure of the amount) for as long as you hold that trophy.

Gold Shop

Instead of your inventory just being a list of items you own (plus the equipped slots), it will be an actual inventory grid with a maximum number of empty spaces for which you can hold items (plus the equipped slots will still be there). I have a ton of ideas for new items to add, similar to the strength potion and other things, that you'll be able to acquire through questing, achievements, buying them, or other ways. Lottery tickets will become an actual inventory item that appears in your inventory, instead of it just being a "stat" that you have. The upgrades or unlocks, will become Rune items or something to make them cooler and for them to be an actual item also. And many items will become consumable, meaning instead of you buying a strength potion and the effect of it happening immediately, it will go in your inventory and you have to "use" it to gain the effect. Same with runes, instead of buying the upgrade/unlock to your account directly, you'll buy the rune item, and then when you "use" the rune it will disappear and the unlock will be applied to your account. This will let players trade potions, runes, lottery tickets, etc.

Item Changes

Ring of Wealth: Will provide a flat +5 gold bonus to quest completions instead of doubling the reward

Lottery Tickets: You'll no longer pick ticket numbers. They will be assigned automatically, and will be hidden until a lottery is won, then it'll show the winning ticket numebr. Also, instead of lottery tickets vanishing when a lottery cycle is over, they will automatically become "Expired Lottery Tickets" which can be sold back to the gold shop as recycled paper for 1 gold each :P

Ring of Clarity: This item was used to hide google ads. On the new site, most ads are going to be hidden anyway (for all users) when you are logged in. So this item is going to go away. Don't sell it yourself, when I am ready to take it away I am going to delete it from all players inventories and give them a FULL 100% refund of the purchase price.

All other existing items will stay the same, though many new ones will be added. Prices to purchase items (that already exist) will also stay unchanged for now.
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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  07:58:20  
reserved
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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  07:58:27  
reserved
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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  07:58:34  
reserved
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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  07:58:40  
reserved
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rockcastlecoky

L99 Legend
Forum Regular
586 Posts

Posted - 07/21/2013 :  10:47:23  
Well, it looks like it's that time again. It looks like this may be my last week of competition here. Look what has been done. This site used to be simple. Used to be just play and have fun. Now it appears you will need to do "this" in order to do "that". No fun. All work. Used to be very simplistic instructions. But not anymore. Just look at the lists of explanations. I just don't have the time for all of this anymore. I "may" or "may not" stick around another 7-10 days just to see how things progress. But that's doubtful. My very closest friends here know where I'm playing. I'll see all of you over there. It's been a good 3+ years here.

quote:
Originally posted by haplo

Experience points / questing system changes

Everyone has a new stat called Energy. At level one you start with 5 energy.
Quests are no longer limited to a number of times per day. Instead, you only have 4 "active quests" at a time, and they can be any of the possible quests we had before (plus there will be some new ones added). You can do quests over and over, there is no limit. However, they only have a gold reward attached to them directly.

As long as you have energy, when you complete a quest (any active quest that appears in your list that is), you'll earn 5 xp points and one of your energy will be used up. Energy is refilled once a day (at midnight or the first time you login each day), and also energy is refilled when you level up. As I said, you start with 5 energy, but also when completing the Level up achievements (level 10, 20, etc up to 90) each one gives you +1 to your maximum energy. So at level 90 or higher you have 14 max energy (5+9). There will probably be an item in the gold shop you can buy for an extra max energy point, and maybe other ways in the future to get more max energy also or to refill your energy (though they will be expensive and/or difficult to acquire)

Gold changes

Because xp/gold are no longer coupled for quests, some quests will have their gold amounts raised slightly (from 10 to 20 gold). The ring of wealth will change so that instead of doubling gold rewards from quests, it will give a flat bonus (like +5 gold earned per quest). There are also going to be new quests added, such as a quest to take 1st place in any active tournament. There is also a "suggested achievement" that will count as a quest, so it encourages people to do the achievements.

The sitebank is going to go away completely. Only a few people were using this method to get gold, also it was confusing, and it doesn't serve its intended purposes well. Just one of those things that didn't work out.

However, players will now receive a daily bonus (at midnight or the first time they login each day) of gold in an amount equal to their level. So a level 1 gets 1 gold per day, a level 50 gets 50 gold per day, a level 99 gets 99 gold per day. Also, a player at max level (99), since they no longer gain xp, will get gold in place of the xp for energy they use doing quests.

Daily Challenges

The cap on daily challenges is going to be raised from 3 to unlimited. However, at first you will only see the three main ones for the day as you do now. If you manage to beat all 3 in a single day, it will unlock a 4th daily challenge for that day that you can see and complete. And if you beat that you'll unlock a fifth. Etc. So the quest where the objective is to complete a daily challenge, will also be unlimited, because no matter how many you've completed there will always be at least one more that you can try. You'll only gain xp for it as long as you have energy left, but like all quests it will always reward you gold no matter how many times you do it.

Remember though, you won't be able to see all the quests at the same time, they'll be random for each person. So even though "rate a game" is still a quest, and its unlimited, it has to be in your Active Quest list for you to do that quest. And so on. However, the "daily challenge quest" and the "suggested achievement quest" will always be in your list. The others will be random. You don't need to know that, it just says "here are some quests you can do! go do them!", but if you want to know how it works, there are the 2 permanent quests that are always active, and 2 random "slots" that can be filled with any of the possible quests. There will also be an item (very expensive) in the gold shop that increases the number of active quests you can have at one time, maybe from 4 (the default) to 6. But right now it's gonna be 4 at a time for everyone.

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saucyone

L99 Legend
Forum Regular
582 Posts

Posted - 07/21/2013 :  12:59:51  
Haplo,in due respect to all of your changes on the new site,it's my opinion that many players will be turned off by knowing they'll be getting less for the games. I also think many players,whatever age,will have a difficult time absorbing all these new rules.I do understand that many people don't like change,but I think in this case,the site is becoming too much like work and not play. I think you are a brilliant man,but maybe the new rules are just too much for some to really enjoy.
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rockcastlecoky

L99 Legend
Forum Regular
586 Posts

Posted - 07/21/2013 :  13:45:41  
This is the way that I see it. These changes will require the player to spend more time on PIOTW. These changes will also require more effort from each player. So what do the players get for their time and efforts? By my estimates, each player will be getting about HALF of what they are getting now. No, not just me. But each and every one of you.
I just don't have the time or patience to devote that kind of time and effort. Plus trying to decipher Haplo's cryptic explanation of the new rules.
This just isn't a fun game site anymore.
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saucyone

L99 Legend
Forum Regular
582 Posts

Posted - 07/21/2013 :  14:00:19  
Sure wish some of you other players would step up to the plate and voice your opinion. To be perfectly honest,I really think Haplo would like to hear your feedback.
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saucyone

L99 Legend
Forum Regular
582 Posts

Posted - 07/21/2013 :  15:07:52  
Well,as I stated before,Haplo is a brilliant man. This is his site with all his new changes. We all have the option to stay or play. I haven't always agreed with him,but,sometimes change is good. I don't like some of his changes,but, I'm willing to at least give him a chance at his new site. I can always go.
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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  17:11:42  
It sounds more complicated than it is. It's actually very simple. There is just a list of quests to do, like before. Only instead of saying you can rate 4 games per day for a reward, and email a game to someone twice a day for a reward, and complete 3 daily challenges per day for a reward, etc.... instead of all that, now it just gives you a list of active quests. It will say, rate a game for 5 gold. complete a daily challenge for 20 gold. etc. As you complete quests, new ones will appear. As long as you have any energy, you get experience along with the gold. It's really very simple.

I think some of you just don't like change!

Well, regardless, this thread isn't to debate whether to make the changes. I'm making them. Part of the reason PIOTW has stagnated for so long is because you guys have made me so scared to make changes! That is over. We are moving forward. If you don't like it, of course you're free to leave. But threats of leaving will no longer scare me. I no longer have anything to lose. Anyway the purpose of this thread isn't to debate the decision, it's to discuss how to implement it. I welcome any and all input along the lines of "this sounds like it'll work" or "this maybe could be better this way", but any responses similar to "the whole thing sucks, I think I might be leaving" will be ignored as I'm not asking whether to throw away the work I've been doing for the last 6 months and go back to the way things were (did you know PIOTW used to only have 2 active tournaments at a time and nothing else in the way of competitions?). I'm moving forward with this, you guys can come along or be left behind, or go play farmville on facebook or something if you choose.

Love all of you, and hope you stay and give the new stuff a chance, but I'm not gonna let it stop me either way =)
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saucyone

L99 Legend
Forum Regular
582 Posts

Posted - 07/21/2013 :  17:21:25  
I'm with you
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saucyone

L99 Legend
Forum Regular
582 Posts

Posted - 07/21/2013 :  17:30:36  
You can't please everyone,but move forward. As you said,some people don't like change,but do your level best to make this site your very own...not what someone else thinks it should be,but only YOU. I dont't like some things on the new site,but,hey,my opinion. Am sure Haplo welcomes each and everyone else's thoughts and ideas.
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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  17:36:13  
quote:
Originally posted by rockcastlecoky

This is the way that I see it. These changes will require the player to spend more time on PIOTW. These changes will also require more effort from each player. So what do the players get for their time and efforts? By my estimates, each player will be getting about HALF of what they are getting now. No, not just me. But each and every one of you.
I just don't have the time or patience to devote that kind of time and effort. Plus trying to decipher Haplo's cryptic explanation of the new rules.



Sorry if my explanation seems cryptic to you. I was trying to be detailed to answer any and all questions. Maybe I shouldn't try to explain every little thing.

In any case, I don't think players will be getting half of what they are getting now. I think your calculations are off. It is my intention to keep the output around the same as it was before, not cut in half. Only the mechanics of HOW it works are changing. Let me explain. (I hope this will be clear and not cryptic!)

Regarding xp: right now you can complete, each day, 4 game rating quests (20 xp) 2 game email quests (10 xp), 1 facebook like (5 xp), 1 top ten score (10 xp), 3 daily challenges (30 xp), 1 declared player challenge (10 xp). A total of 12 quests/actions for a reward of 85 xp, each day, not counting the xp from playing games directly

New system: A level 90 has 14 energy, so can complete 14 quests per day for 5 xp each, a total of 14 quests/actions for a reward of 70 xp, each day, not counting the xp from playing games directly. This is hardly HALF the reward as you stated, it is a slight decrease yes but not half. And it only requires slightly more work (14 quests per day instead of 12)

HOWEVER your energy also refills whenever you level up, and there's going to be items you can acquire via the gold shop and other means that refill your energy or increase your max energy or increase the xp gained per energy used. This will bring the total per day up to about where it is now. I also might adjust/increase the rewards (because as I've stated I want it to be about the same as the old system), maybe give ten xp per energy used instead of 5, who knows, but I am starting conservative and can go from there.

Regarding gold, the rewards will be much higher under the new system, because you can complete quests all day long for gold if you want, it never ends. complete a quest, get gold, no limit. So only the xp is slightly decreased.

However consider this: energy is refilled when you level up, not just at midnight/once per day. So it is entirely possible (not very hard at all) to go from level 1 to level 7 or 8 on your first day, because each time you level up your energy is refilled.

I'm not sure where you got your calculations of HALF THE REWARD from, or if you were simply exaggerating the slight decrease, but I'd like to see your math. =)

From what I can see you get about the same reward (maybe slightly less), for about the same effort (maybe slightly more, 14 energy = 14 quests per day instead of the old 12 per day, but that's IF you're level 90, if you're not that high a level you have less energy so less quests to do per day, which means less work). So anyone below level 70 will have less work to do than they did under the old system! A level 69 for example has 11 energy, so can only do 11 quests for xp per day (unlimited for gold tho).

Also the quests themselves will be much easier, because you can pick and choose to some extent. To get the max xp per day under the old system, you had to do EVERY quest. If there was a really hard daily challenge you couldn't get the max per day. If you sucked a gettting a top ten alltime score, it could be very hard to get the max per day. Under the new system, not all quests will always be available to you, but you can always choose any 1 of the 4 "available" quests you have to do, and new quests appear, so you can skip over the super-hard quests if you want and try to do easier ones. You can get the max xp per day under the new system without ever completing a daily challenge if you want, or if you don't feel like ever emailing games to people, you don't have to do that quest you can do others, and still use up your energy to get the max xp per day. This system is much LESS work on ALL players! For (almost) the same reward!

I think you need to recalculate your math, Rock. Please tell me if I've explained it adequately to you now, or if I am still being too cryptic for you. I'm trying to explain simply, but I think your math is just wrong. (or at least exaggerated).

FYI, the reason I have it so that the reward you get per day is SLIGHTLY less (and the workload is only slightly more, 14 things to do per day instead of 12, if you are level 90 or higher, lower levels will have less things to do per day, but even for higher levels those 14 are pick-and-choose, instead of you MUST do all 12 if you want to maximize under the old system, so even for higher level players the workload will be easier because you can choose which quests to do). Anyway the REASON i have a slightly lower reward (75 xp per day instead of 85 xp per day) is because I'm also going to be adding items and other ways to increase your energy, which will raise the reward. Putting it back inline with how much xp per day you could get in the old system, or maybe even being slightly higher.

Certainly, at the very least, it will be easier for new players, because the energy refilling when you levelup will help them the most, allowing them to gain multiple levels per day at first. Level 1-30 or so will be really easy relatively speaking, and then it will start slowing down a bit. Remember, under the old old system, where it was levels 1-9 only, you had to get 100 xp to get level 2, but you could only get 85xp per day, so you couldn't even get a levelup on your first day!

I want to come to terms with you guys, and work TOGETHER to make this site better, but sometimes it seems like you guys are using logic/thinking from another planet and I just don't understand you. I hear your complaints. I just don't see how they have any basis in reality. Help me understand them! Is my math wrong here? Did you do your math wrong? How do they compare? Are you just complaining to complain, because that's what you do? Let's work together to BUILD something awesome, not tear things down!
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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  19:09:56  
In regards to the other details I posted, besides the new questing system, yeah I guess you could say it increases the complexity (now you can get Trophies! now you can move items around and trade them! now you can complete as many quests as you want! etc), but rather I'd say that it increases player OPTIONS.

Let's face it, anything that gets people to stick around is good for the site. Yeah, some people just want to do their daily quests and get the xp, and be done for the day. You can still do that! But some people also think, okay I completed all the quests for the day, there's not much left for me to do! So they leave. These increased options, like the fact that there will always be more quests to do, gives them fun things to do on the site other than just declaring challenges and trying to beat the top scores. Think of how when the player challenges were first added, all the buzz and excitement that occurred because it was fun and gave you something else you could do if you had done everything else.

These new changes are like that. If all you want to do is maximize your xp, you can do that just like you did before, and it'll take about the same amount of time. If you're level 90 or higher, you have to complete 14 quests instead of 12 (but the quests are easier because you can pick-and-choose to some extent). If you're level 40, you only have to complete 9 quests, and you've maximized your xp for the day (except you can keep playing games to slowly get additional xp, or find ways to refill your energy). But for those who don't want to just maximize their xp, but want to continue to do fun things on the site, unlimited quests, trophies, more gold shop items, etc accomplishes that.

Things are only as complicated as you let them be =). I know that I, for one, have had this experience for a long time where there were a certain number of things to do each day on PIOTW, but once you had done those you were done, there were still some things you could stick around and do like try to beat top scores, or player challenges, but for the most part, you spend half an hour on the site and there was not much else to do for the day. That's what I want to change. I want that first half hour to be important, to reward people for playing each day, and that's why the xp is limited to that. But I also want a large variety of other things people can do, so people don't think "I'm done there's nothing left to do, might as well leave".

If you want to stop yourself after doing the xp quests, you can! No one's preventing that. But I think more options is a good thing, not a bad thing. Otherwise we wouldn't have player challenges, we wouldn't have achievements, etc. More options = good

If you're concerned, Rock, that you will have to spend a lot more time/effort/work to keep up with the gold people earn from doing unlimited quests (is that where your concerns are coming from?), that is why I am adding other things to compensate for high level players that have been here a long time and already invested a lot into the site. The daily bonus, for example, rewards a level 99 player with 99 gold per day for doing nothing, in a way that it doesn't reward (as much) lower level players. I also had another idea while I was out running errands just now, in addition to giving a daily bonus based on your level, I am going to add a Veteran Bonus based on how old your account is. New players won't get a veteran bonus at all, of course, but after a certain period of time it will kick in, and then after that it will continue to increase as your account gets older. Since you have one of the oldest accounts, rock, you will get one of the large veteran bonuses (which will be another daily bonus). I'm thinking it will be something along the lines of 50 gold per day for each year that you have been on the site. So a player that has been here 3 years will get a bonus of 150 gold per day, again for doing nothing just like the daily bonus. Just for logging in that day.

I'm curious to hear your comments in light of the responses I've given so far. Let's start a dialogue! (Other people feel free to chip in if you have concerns or questions of your own!) and thanks for your support saucyone =)

EDIT: Yeah, I really liked that idea so I went ahead and implemented it (the veteran bonus). So now, the first time you login each day (or at midnight if you're on the site when it becomes a new day), you get a daily bonus equal to your level, and a veteran bonus equal to the number of weeks old your account is (if it's at least 10 weeks old).

So new players will not receive the veteran bonus until they have been on the site for 10 weeks, then they will start receiving a 10 gold veteran bonus each day. The following week it will increase to 11 gold, etc. Rock, as you are a level 99 player, and your account is about 3 years old, you will receive a 99 gold daily bonus and approx a 150 gold veteran bonus. (This is on the new site only, the old site doesn't have the code that applies these bonuses)
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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/21/2013 :  19:34:43  
The sitebank has been removed from both the old and the new sites. The daily bonus and veteran bonus is working on the live site. Rock, if you're disappointed that the sitebank is gone, sorry it just wasn't working. I appreciate all the work you put into trying to get those links, and I hope you enjoyed the extra daily gold while it lasted. That's also why I tried to be fair and instituted the daily bonus and veteran bonus, to compensate a bit for the loss. If you login to the new site, you will get approx 250 gold per day (99 as daily bonus from your level, about 150 as veteran bonus from your account age). Other players can also get those bonuses, but they will be less than yours most likely as you are the only level 99 other than Toast and you have one of the oldest accounts on the site. The average player, say a level 50 that has been on the site for a year, would get a 50 gold daily bonus and a 50 gold veteran bonus (so 100 gold each day). Everyone gains something each day, even a brand new account gets a 1 gold daily bonus =)
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haplo

L90 Legend
Administrator
608 Posts

Posted - 07/22/2013 :  02:29:00  
What do you think of this, rock, saucyone, and anyone else? I am thinking of making it so that instead of your energy being refilled once a day at midnight, that you regain 1 energy every hour.

This would greatly increase the amount of xp you could earn. And as I showed up, the gold you can earn will be going up anyway because of the unlimited availability of quests.
Would this alleviate your concerns about things being reduced, as you put it, Rock? Then it's a clear increase, in xp and gold both, for everyone. I'm not sure if I wanna do this, but it's something I've considered.
Or are you primarily concerned about the increase in the amount of "work" that you'll have to do?
I'm just trying to understand your concerns here.
It's not my intention for this site to feel like "work". It should be "fun". I think more options = more fun.

On one hand, if you are trying to say that you'll feel unable to compete unless you put a lot of time on the site (because the new system will reward people who put a lot of time in, and there ARE undoubtedly people who will take advantage of that), then I can kinda see your point. On the other hand, I'm thinking what fun is a site where you just log in for 30 minutes every day and do your quests, and you're done because there's nothing significant left to do?

Help me understand your side of it. Try to see the other side of it too. Then maybe make a suggestion about what a good compromise would be, or what you'd do if you were in my place?
Also, have you been to the new site and tried out the new questing system to see what you think of it in action?
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saucyone

L99 Legend
Forum Regular
582 Posts

Posted - 07/22/2013 :  02:52:46  
It's very difficult to know how all this will fall into place until people actually give it a try. Nothing ventured,nothing gained. I feel there's more work involved,but we have been doing exactly what you said. We log in and after the quests are completed,what's left? It's not as though if it doesn't pan out that it can't be changed. People determine their level of fun. I've made up my mind that that whatever you decide is okay with me.
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rockcastlecoky

L99 Legend
Forum Regular
586 Posts

Posted - 07/22/2013 :  06:22:32  
Just as I thought. Just as I expected. Haplo says below (if I understand him correctly) that I will get approximately 250 gold. Instead, I got 100 gold...which is LESS than HALF of the 250 gold he stated.

quote:
Originally posted by haplo

The sitebank has been removed from both the old and the new sites. The daily bonus and veteran bonus is working on the live site. Rock, if you're disappointed that the sitebank is gone, sorry it just wasn't working. I appreciate all the work you put into trying to get those links, and I hope you enjoyed the extra daily gold while it lasted. That's also why I tried to be fair and instituted the daily bonus and veteran bonus, to compensate a bit for the loss. If you login to the new site, you will get approx 250 gold per day (99 as daily bonus from your level, about 150 as veteran bonus from your account age). Other players can also get those bonuses, but they will be less than yours most likely as you are the only level 99 other than Toast and you have one of the oldest accounts on the site. The average player, say a level 50 that has been on the site for a year, would get a 50 gold daily bonus and a 50 gold veteran bonus (so 100 gold each day). Everyone gains something each day, even a brand new account gets a 1 gold daily bonus =)

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